This is a really cool tetris clone and I'm glad I found it. But, there are some issues that hurt the playability mostly due to how pieces interact with the board before they're placed. This is insanely good for a game jam game, though.
If a part of the wall is solved (either because you guessed or got super lucky), then you can find all the mines in a piece before you place it completely removing the minesweeper aspect (until you clear enough lines).
If you clear a line via minesweeper then hold, the held piece will be off center. This looks buggy and messes up the rotation matrix when you use the piece later.
If you clear a line with a piece mid-air while its falling an hold, the remaining part of the piece will be held. This allows you to get 2 block pieces and that sorta thing. This is a fun bug to mess around with so it might not be that bad, but I just think it's silly that it's a thing.
If you clear lines with a piece in mid air similar to above except there is nothing left of the piece (instead of only a portion of the piece remaining), then the game will softlock since the piece never registers as landed and the next piece doesn't appear. (but you can still get infinite points with softdrop)
Hey, thanks for the feedback! I noticed the bug that lets you clear a line in midair shortly after uploading the update, but I didn't catch that it could cause a softlock! I'll work on patching these out, hopefully by the end of the week.
The first point about solving mid-air tetrominoes is actually intended behavior, as many people were finding it impossible to catch up when their tetris stack outpaced their solved area. I may need to increase the spawn rate of mines on the edges to nerf this a bit, since it's currently very common to get large 0-cascade areas on the sides.
Hey, thanks for the feedback! Your list of suggestions basically became my todo list of features for v1.1 haha. (I'm apparently blind and missed the chording suggestion, so that'll be pushed off to v1.2)
← Return to game
Comments
Log in with itch.io to leave a comment.
The death sound is literally a fnaf jumpscare omg that scared me to death
This is a really cool tetris clone and I'm glad I found it. But, there are some issues that hurt the playability mostly due to how pieces interact with the board before they're placed. This is insanely good for a game jam game, though.
Hey, thanks for the feedback! I noticed the bug that lets you clear a line in midair shortly after uploading the update, but I didn't catch that it could cause a softlock! I'll work on patching these out, hopefully by the end of the week.
The first point about solving mid-air tetrominoes is actually intended behavior, as many people were finding it impossible to catch up when their tetris stack outpaced their solved area. I may need to increase the spawn rate of mines on the edges to nerf this a bit, since it's currently very common to get large 0-cascade areas on the sides.
Totally needs score counter. And at some point the blocks starts to reveal themself before they are locked in place which looks weird.
Cool concept!
This could be a big hit but probably after making some major improvements (seems to be proof of concept atm)
Hey, thanks for the feedback! Your list of suggestions basically became my todo list of features for v1.1 haha. (I'm apparently blind and missed the chording suggestion, so that'll be pushed off to v1.2)
Lasted 18:30 minutes. As a minesweeper and tetris (kinda?) pro, this was easy until I made a hole. That was when I panicked.
if you try to make a tetris and you solve the line piece as it's falling down, if nothing remains of it as it clears lines, you softlock
it's super fun but can you put a volume slider please because it's murdering my ears
mine jumpscare
This is awesome. I would like some kind of score counter though. Like Lines Cleared & timer, also end screen with em when you lose.
as someone who enjoys both minesweeper and tetris, this is a ridiculously unique take on both, i love this.
Amazing, would be awesome to port it to other systems, or be able to chord (right and left click nearby flagged mine and clear)